Light domain gods of light including helm lathander pholtus branchala the silver flame belenus apollo and re horakhty promote the ideals of rebirth and renewal truth vigilance and beauty often using the symbol of the sun.
Cleric light domain spells.
The life domain is detailed at the end of the class description and provides examples of gods.
Burning hands light cleric deals fire damage to a 15ft cone where the enemies must make a dexterity saving throw.
Their abilities seem like great support skills and they use wisdom.
Divine favor war cleric adds 1d4 damage to every weapon attack you make.
Spellcasting focus you can use a holy symbol see equipment as a spellcasting focus for your cleric spells.
As an additional option included in the player s handbook the light domain is one of the stronger domain choices for damage dealing clerics this type of cleric domain has the radiance of the gods at their back and are paragons of renewal.
A cleric gains one domain spell slot for each level of cleric spell she can cast from 1st on up.
Ritual casting you can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
There are some great thematic options.
Cleric spells cantrips 0 level guidance light mending resistance sacred flame spare the dying thaumaturgy.
Each day a cleric can prepare one of the spells from her two domains in that slot.
This domain has some good options for utility but can do some crowd control in battle as well.
If a domain spell is not on the cleric spell list a cleric can prepare it only in her domain spell slot.
Once you gain a domain spell you always have it prepared and it doesn t count against the number of spells you can prepare each day.
Each domain has a list of spells its domain spells that you gain at the cleric levels noted in the domain description.
This spell can clear out an.
Each cleric chooses two of these domains when the first clerical level is taken.
Once you gain a domain spell you always have it prepared and it doesn t count against the number of spells you can prepare each day.
They get some strong domain spells both with damage and information gathering.
Go in depth with our light cleric 5e guide.
Divine domain choose one domain related to your deity such as life.
Heat in battle and illumination when it is needed are common threads in the available spells.
Bane bless command create or destroy water cure wounds detect evil and good detect magic detect poison and disease guiding bolt healing word inflict wounds protection from evil and good purify food and drink sanctuary shield.
Domain spells cannot be used to cast spells spontaneously.
Domains represent the fields of interest for deities.
Presumably the chosen domains should match the cleric s deity but this is not enforced by the game nor is the selection of a deity even required.
There are clear themes for the light domain.